1. Build a map on Chaos 4 or higher
2. Place walls within "3 Fire Aura" distance to the spawner (common arrangement when trying to protect sub-objectives e.g. on Sewers)
3. Observe Lady Orc behavior
Note: You can sometimes observe the AI getting "confused". If the LO gets to a wall before the taunt pulse, but the wall is built in such a way that there are no valid paths past the wall, the LQ will stand in front of the wall not attacking. I've found this happens when I stagger two walls, the LO gets to the first wall but has no path to the second wall with out "backing up". Once the wall taunt pulse happens, the "confused" orc correctly engages the first wall.
Note 2: This behavior can also sometimes cause the LO to run past the wall a short way, stop, turn around and attack the wall from behind. Presumably because the taunt pulse came shortly after the LO arrived at the wall and ran past.Expected Results: I expect the walls to correctly taunt all the mobs pathing down the lane. LO ignoring the walls seems to be a race condition, which makes it hard to plan for. It requires over-engineering a map with staggered walls until you out-gear the content, making the transition to new difficulties frustrating.
My brother and I have witnessed this on many many occasions and it really pisses us off because a lot of times we can barely save the crystal because luckily they end up destroy the 2nd layer barricade as a precaution for the bs orcs that jump the walls, climbs the ledges actually sat and watched them do it, even ignored the box that is suppose to be the blockades actual close off box. and we usually have to use 2+ barricades on ea lane just to close a lane because none of them stop to focus on the barricade anymore like suppose to they will just run past it and even destroy non threating towers that are non even in the path which aren't suppose to happen. starting to lose interest with all the game mechanics not acting the way should act.
I thought it might be a problem with "Tree" blockade i was using [which have a tiny little area], but i also tried with every blockade available (even Maw) and she passed through every single one. The Maw of the Earth Drake experience was odd, since the blockade is HUGE, she couldn't pass through them, so she sort of teleported on top of the tower, and after a few hits, proceeded with her Douchebag AI rushing towards the crystal.
Confirming that this bug still exists. I've had it countless time and is one of the main reasons to lose a map. The way to avoid this bug was to kill the Lady Orcs fast, but now that Dryad's Slimes were nerfed this is not so easy anymore and the bug is more obvious than ever.
Just to put my thoughts out there...
From my experience, it seems like they don't ignore walls overall. I've seen a pack of LOrcs stampede to my wall, and as they "stack up" on the wall, they each look for an opening where they can fit and start swinging. If they can't find this opening, they will walk around the wall if possible where if the wall is still close enough to aggro them, they'll attack it from behind. I think the ones that escape the walls are the ones that can't find an opening, circle the wall, still can't find an opening to attack, so they proceed toward the crystal. I'll see if I can get video of this occurring some time. If anyone can produce video of lady orcs passing through walls, I imagine that'd be very helpful for devs to investigate.
I have submitted a separate bug report for the shackle mod not working over two weeks ago and it is still “under review” but I have no idea if anybody has even seen it. Sorry to post on this bug but I don't know how to get anybody's attention, please help!!!! I would love acknowledgement that you received my bug report and will look into it (:
Also having this issue - Extremely frustrating!