During the course of waves, when EV2 overheats using the proton charge ability, the entire map starts crashing. Enemies start walking in straight paths off the field and into the air, and after 10-15 seconds the entire game crashes. This affects not just my game, but also anyone else in the party with me. It has happened about a dozen times now, and I just figured out that it has always been at the exact moment she overheats and auto transfers out of her "turret" stance. I then went into another map with the same friends and tested it. After about 20 attemps at the overheat, the game crashed as it had before. I have never seen this with any other character or ability to the best of my knowledge.
Seen it few times,but thought it's cause of host's internet connection.
You don't get information how enemies moving and they're just keep going same way as before,even throught walls and in air....and after it kicks you into main menu(right?)
Seen it even without proton charge usage.Bastile Master incursion the only map i remember.
I've had this happen multiple times. The crash occurs when leaving 'siege mode' in the Proton Charge ability. For me, it has happened when I leave siege mode just shy of overheating: In my case around 195 out of 200 heat due to spheres.
All enemies and other characters drift in straight lines, EV2 remains stationary. The host connection is lost, and all players in the match have to exit and relaunch the game before they can connect to a private tavern or the town.
Had it happen again, this time on a character with 100 heat capacity, and when I reached maximum heat, without any chance or attempt to exit siege mode.
Yes. It happens from time to time, and it's always when EV2 finishes using the '3' ability.
Then, the game shows this window.
And this is the window whenever you try to go back to the tavern.
(Also, it has been more frequent in this new update).
This is still occurring in the Trials update. I have had it happen to me several games consecutively, on different maps. A friend of mine has also had it happen on his EV.
As others have reported, it occurs once EV hit's max Heat while using Proton Charge. It does not occur in the Private Tavern, I have not tested Public.
What @Ggmdark said, also it happens in the Private Tavern too, hope you'll be able to fix this :/
Just happenned again without hitting heat cap
Can't use the best DPS out of fear that'll time out...
Happenned again a few times, only solution is to wait for EV.3 ...
Yep, today only, I already experienced 3 EV2 crashes, 1 by my friend, and 2 times by myself, which were all accidental, it certainly has to do something with the heat and the Proton stance. I reported this bug once with some debug logs, maybe more people need to do that
https://trendyent.zendesk.com/hc/en-us/articles/217591947-Turn-on-Logging
Maybe if more people try to reproduce this bug and send their logs to Trendy they will be able to find what causes it?
Any specifics: EV2 only afaik, doesn't matter which or what passives/gear/level/map/public or private.
I can confirm that this is happening. If EV-2 overheats while using Proton Charge, the game disconnects everyone playing and returns to the title screen.
Party Combination (Bolded entries are the characters being used at the time of disconnect):
Defenses Used w/Noteworthy Shards:
Map: Unholy Catacomb (Randomly selected by Chaos 1 Trial), occurred on Wave 5 (final).
Situation: I was standing on the Crystal, using Direct Command to conduct my Ramsters and Archers. EV-2 was dealing with Tuskar, and had been using Proton Charge to obliterate the last of his health when she overheated and the disconnect occurred.
Any other information that should be provided?
I have actually tried to exit out of siege mode the moment that I overheated....but when me and my friend tried it and allowed it to take us out of the mode itself it didn't crash. That would make sense because I usually try to exit out of siege mode early due to me being afraid that I would crash my game....I hope that is the case because I like EV2 as an active dps not because of the way her damage numbers are...but because with her skin being a reference to Metroid XD but in response to the topic...yes...I have had this happen a few times but only when I try to exit out of siege mode myself when I was overheated.
For the developers and us, what we know so far:
What doesn't matter->
What does matter->
I'll turn on debug mode again and send the logs to Trendy, again... xD If neccessary, I even have a few crashes recorded and uploaded them to youtube a few months ago, I could post them, if asked.
I can confirm this bug is definitely still a problem. I reproduce it every day. Crashes it for the entire party. I'm always fighting a boss and have the dracolich on cooldown most of the time but I don't think that matters based on what everyone else is experiencing. It seems to be happening much more frequently since the trials patch.
I can now also confirm this happens in town as well.... Don't know if it caused others to crash out either but I definately got my game to crash at around 9:50 est time. A few others said they crashed at the same time and I was not able to get into town for a few minutes even after restarting the game. Wanted to give you the time just in case I inadvertantly crashed something with my testing.
Here is a extract from the logfile when this problem occurs:
...
(20:29:35:155)Log: [Ability]DunDefPlayerAbility_ConsumesFire: Activated 'ProtonCharge' owned by DDPC_Coop_1 instigated by DunDefPlayer_11
(20:29:44:054)Log: [Ability]DunDefPlayerAbility_ConsumesFire: Completed 'ProtonCharge' owned by DDPC_Coop_1 instigated by DunDefPlayer_11
(20:29:54:005)Log: [Ability]DunDefPlayerAbility_ConsumesFire: Activated 'ProtonCharge' owned by DDPC_Coop_1 instigated by DunDefPlayer_11
(20:30:15:014)DevNet: Error: Can't send function 'ServerMoveExWithLook' on 'DDPC_Coop_1': Reliable buffer overflow
(20:30:15:020)DevNet: Error: Can't send function 'ServerUpdatePlayerWantsToMove' on 'DDPC_Coop_1': Reliable buffer overflow
(20:30:15:025)DevNet: Error: Can't send function 'ServerSetAutoAimTarget' on 'DDPC_Coop_1': Reliable buffer overflow
(20:30:15:026)DevNet: Error: Can't send function 'ServerMoveEx' on 'DDPC_Coop_1': Reliable buffer overflow
(20:30:15:036)DevNet: Error: Can't send function 'ServerClearAutoAimTarget' on 'DDPC_Coop_1': Reliable buffer overflow
...
-- the same 5 errors repeat over and over (1500+ lines of errors) --
...
(20:30:25:017)DevNet: Error: Can't send function 'ServerUpdatePlayerWantsToMove' on 'DDPC_Coop_1': Reliable buffer overflow
(20:30:25:021)DevNet: Connection timed out after 22.000000 seconds (22.002925)
(20:30:25:026)NetComeGo: Close TcpipConnection_1 52.209.9.98:10090 05/16/17 20:30:25
(20:30:25:026)PlayVerse: -=-=-==-== WEBMETHOD CALL -=-=-==-==: Matchmaking::LeaveMatch
(20:30:25:026)PlayVerse: METHOD PARAMS:
(20:30:25:030)Log: URL: Adding default option name=someone@trendyent.com
(20:30:25:030)Log: URL: Adding default option team=255
(20:30:25:030)MatchMaking: Browse: DunDefEntry?closed?name=someone@trendyent.com?team=255
(20:30:25:030)Log: Failed; returning to Entry
(20:30:25:039)Log: LoadMap: DunDefEntry?closed?name=someone@trendyent.com?team=255
(20:30:25:209)Exit: UTcpNetDriver shut down
(20:30:25:272)Log: Game class is 'Main'
...
Seems like an buffer-overflow.
I hope this information is helpful.
This is a problem on ps4 as well. Happens every time i fail to exit siege mode before hitting 100 heat.
I've already sent those logs half a year ago to logs@trendyent.com , but will be sending the logs again to support@trendyent.com (edit: woops wrong email?). Hope it could be of any use :)
Edit: It seems like your support link is not working?
Woops, don't mind the message above, http://support.trendyent.com is working, I accidently copied the dot at the end.
Xbox one This bug is still going on. In a 5 wave match if you use the beam it well crash the game. Looking at it now it seems when the beam gets to 100% heat or near it the bug takes effect. I also notice only happens in (The 6 times i did it. All crashed) I was shooting a beam at a group of enemies or boss holding it for awhile.
After words the game would crash for everyone and the enemies would fly away going on their path like said above. This happens 9/10 (I had 10/10) It happens every time i have a full group and i use the beam during the 5 wave mission. Some times it happens round 2 or well happen in 5 but before the 5 round is done it crashes.
I've never seen this before. I use ev2 extremely often and I often just use proton charge till I overheat it's my strategy but that never happens for me I just primary attack until I can do it again.
A few people have reported this now, I have been unable to reproduce this issue both solo or in a group, if you have any other information in to what is causing this. Specific passives or hero combinations or pet combinations. Party status, server status or what map you are playing on. Thanks!