Frostbite Towers not working as intended.
Frostbite Towers randomly stop working mid map, sometimes dont work at all other times seem uneffected.
Frosty Power can randomly stop working
Slow beam randomly stops working
Freeze can randomly stop working
Freeze c...
This isn't really a bug but just something I'm waiting for you guys to fix and not sure if you're aware of it and if you're working on it right now.
The PoisonDartTower's(PDT) Poison Damage originally increased overtime on afflicted targets but that was remov...
When you build up an apprentice wall, it doesnt get built where you first intended to, it moves backward and it become more difficult to place them correctly. Tried it on both console and pc and both have this bug.
The Monk sphere "Boost Blockade Health" increases the health of a wall by 25%, but when placing it in range of an existing 100% health wall the wall will gain +25% max health but its current health will not change and it appears to be damaged. If you place the...
If you play the Unholy Catacombs incursion and place a Fissure of Embermount close to the walls, it will try to adjust to it and sometimes glitch heavily or z-fighting can also occur. The texture from Fissure should also not be placed on walls. This does not l...
If you inspect the Oil Geyser Trap you will notice that it has a DMG radius and a damage radius properties. Both meaning the same, it should made more clear what the difference is between these 2 stats for these 2 have different values too.
steps to reproduce:...
The damage of the Tephra Bomb passive is only calculated from one part. It should take both passives into account, from weapon and amulet, or it takes an usefull spot away on alot of items.
steps to reproduce:
place a volcano with the lavamancer who has the T...
You can place a Buff beam on a Sand Viper but it does not buff it's DP (damage), only the ATK Rate is buffed. Sand Vipers should be buffed with DP by Buff beam too. The Sand Vipers are receiving the boost from Boost Aura and lavamancer Eruption correctly. Th...
It happens that some viper's Fangs do shoot out the attack animation if an enemy is on it's attack range (close to left or right), but they never bubble these, while others can hit them when the monsters are more close to their middle. This issue was noticeabl...